Zero In

Zero In

Zero Fighter / Zero-In / ZeroIn
6185
Shounen(B),Ecchi,Action,Comedy,Martial Arts,Romance
🇬🇧English
Publication:Ongoing
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In the near future, the National Police Agency establishes an elite covert paramilitary division called Minkei or Private Police in English to tackle violent criminals and gangs. Among its operatives include average school student Kou Shirashi and school idol Mikuru Nazume.
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Total: 2.3K/360 days: 1.5K/180 days: 980/90 days: 571/30 days: 185/7 days: 136/24 hours: 72/12 hours: 19/6 hours: 23/60 minutes: 16
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6 follows
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at GMT
Chapters(75)
Chapter 1: Nazume Mikuru
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4+486
Chapter 2: Shiraishi Kou
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2+404
Chapter 3: Instructor Yuuji Hisamaki
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1+377
Chapter 4: Switch Barrel
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1+415
Chapter 5: Wildcat Cartridge
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1+412
Chapter 6: Blown Primer
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1+384
Chapter 7: Resizing Die
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1+381
Chapter 8: Lock Time
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1+386
Chapter 9: Half Cock
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1+403
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1+399
Chapter 11: Kina II
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1+363
Chapter 12: Kina III
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1+412
Chapter 13: Kina Final Chapter
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1+451
Chapter 14: Point Blank
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1+378
Chapter 15: Feeding Trouble
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1+390
Chapter 16: Age 16
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1+379
Chapter 17: Leading
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1+364
Chapter 18: Slide Stop
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1+402
Chapter 19: Mind Set
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1+379
Chapter 20: Parabellum
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1+413
Chapter 21: Turkey Shoot
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1+386
Chapter 22: Hang Fire
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1+395
Chapter 23: Gun Blue
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1+413
Chapter 24: Sectional Density
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1+451
Chapter 25: Over and Under
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1+416
Chapter 26: Combat Load
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1+422
Chapter 27: Ballistic
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1+408
Chapter 28: Point of Impact
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1+423
Chapter 29: Working-Up
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1+408
Chapter 30: Field Strip
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2+469
Chapter 31: Let-Up
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1+446
Chapter 32: Field of View
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1+485
Chapter 33: Lubrication
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1+548
Chapter 34: Saturday Night Special 1
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1+448
Chapter 35: Saturday Night Special 2
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1+471
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1+467
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1+443
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1+441
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1+454
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1+457
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1+459
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1+446
Chapter 43: Shooting Range
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1+511
Chapter 44: Arquebus
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1+487
Chapter 45: Barrel Time
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1+539
Chapter 46: Emboss
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1+467
Chapter 47: Quick Draw
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1+472
Chapter 48: Deringer
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1+503
Chapter 49: KO Power Facter
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3+561
Chapter 50: Trigger Jerk
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0+513
Chapter 51: Cast Bullet
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0+615
Chapter 52: Drive By Shooting
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0+582
Chapter 53: Slam Fire
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0+488
Chapter 54: Parallax
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0+478
Chapter 55: Trigger Overtravel
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0+567
Chapter 56: Point-blank range
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0+544
Chapter 57: Bean Bag
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0+597
Chapter 58: Hair Trigger
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0+598
Chapter 59: Border Roll
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0+508
Chapter 60: Jar-off
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0+520
Chapter 61: Two stage trigger
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0+536
Chapter 62: Press Check
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0+552
Chapter 63: Flyer
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0+598
Chapter 64: Sizer Die
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0+615
Chapter 65: Duty Gun
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0+586
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0+563
Chapter 67: Cold Hammer
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0+647
Chapter 68: Fouling
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0+556
Chapter 69: Duplex Ball
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0+604
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0+633
Chapter 71: Ejection
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0+621
Chapter 72: Peacemaker
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0+606
Chapter 73: Duble Set Trigger
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0+969
Chapter 74: Zero in
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0+880
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3+1.3K
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